IAA

Looking for something fun to do thats always fresh and exciting? Airsoft is a great way for you to get exercise and a good opportunity for comaraderie, making fun memories and meeting new friends. Ready to try this unique, exhilarating and unforgettable experience? See the About, Pricing and Rules sections for details about the field which will help prepare you for play at our next game day. See you there!

LOCATION

HOURS

Saturday: 9am-3pm Early May through September

AGE RESTRICTIONS

The following restrictions apply to players under 18 years old:

1. Required to have a signed Parent/Guardian Consent and Release of Liability (page 2 of the Waiver) form before being permitted to play.

2. Youth ages 14+ years may play on their own.

3. Player's age 10-13 years MUST be accompanied by a parent or guardian on the playing field AND in parking/staging areas AT ALL TIMES.

4. Players under the age of 10 years old are not permitted to play for safety reasons.

THE FIELD

IAA Field
ADMISSION

Saturday: $25

RENTALS

Regular Player Rental: $55 (includes rifle, battery, mask, 1,000 bb's and field admission)

Mask: $13 (full face)

Battery: $12 (9.6v 1600mah nimh nunchuck type small tamiya)

NOTE: A valid state or government issued ID is required as collateral for all rentals.

PRIVATE PARTIES

$660+

Available by reservation Monday - Friday 5-8pm; Sunday 2-5pm Early May through September

1. Billed at a minimum of 12 regular player rentals plus any extra costs incurred such as extra rentals, bb's, accessories, drinks, etc.

2. Requires a non-refundable $120 deposit that will be applied to your final bill.

3. Includes exclusive use of the field for 3 hours.

RESERVE NOW

RULESET

  1. Players must check-in at the IAA Registration Post before entering staging areas or the playing field.
  2. All participants are required to sign a Release and Waiver of Liability, Assumption of Risk and Indemnity Agreement form. Minors are required to have a signed Parent/Guardian Consent and Release of Liability form.
  3. All airsoft guns must be in a gun bag, case or original box when being transported to/from the field.
  4. All areas outside the playing field, including parking lots, are designated No-Fire Zones meaning:
    • A barrel sock must cover the barrel of all airsoft guns at all times.
    • Magazines must be removed at all times.
    • Test firing, including dry firing, is prohibited
  5. Spectators or guests are not allowed in staging areas or the playing field.
  6. All participants must attend a Safety Briefing before entering staging areas or the playing field.
  7. Real firearms, knives and other weapons are prohibited, do not bring them to the field.
  8. Closed-toe shoes/boots, pants and a shirt are the minimum clothing required to participate.
  9. The following restrictions apply to players under 18 years old:
    • 14+ years: May play on their own.
    • 10-13 years: Must be accompanied by a parent or guardian at the facility and on the playing field at all times.
    • <10 years: Not permitted to play for safety reasons.
  10. Stay 5 ft. back from field boundary markers, lines and safety netting. Don't touch, disturb or shoot boundary markers, lines or safety netting at any time.
  11. Only new, third-party manufactured 6mm round plastic Bio-BB's designed for airsoft use are allowed on the field.
  12. These rules are subject to change by IAA Admins and Staff at any time and without notice to players or guests.

  1. All of the following carry the penalty of expulsion from the field if violated:
      Any language that is deemed verbally aggressive or abusive i.e. threats, slurs, vulgar gestures, condescending language.
      Any physical aggression or unwanted physical contact. i. e. fighting, striking, grabbing, shooting outside of game play.
      Theft from private persons or the field.
      Pointing any airsoft replica, including melee weapons, at any one in designated No-Fire Zones.
      All patrons are expected to act with integrity and maturity. Anyone who presents a danger to themselves, other players or guests at thefield will be ejected from the facility immediately.
  2. Alcohol and illegal drugs are not allowed. Patrons suspected of being under the influence of alcohol or drugs (illegal or otherwise) will be required to leave immediately.
  3. Use of tobacco products is permitted in designated areas only.
  4. Clean up after yourself! IAA Staff members are not here to clean up after you. Respect the field by placing trash or debris in the trash cans provided or taking it with you when you leave.
  5. Always play in the spirit of integrity, honor and good sportsmanship.
  6. Last, but not least, have fun and be safe!

  1. All eye protection must be full seal, be rated to resist impacts and have retention.
  2. Mesh goggles are not allowed unless another form of approved eye protection is worn underneath.
  3. Age Restrictions:
    • 10-14 years: Must wear full-face paintball mask, or full seal goggles and mesh or hard plastic face protection that covers the lower face and ears.
    • 15-17 years: Must wear full seal goggles and lower mesh or hard plastic that covers the lower face.
    • 18+ years: Can wear just full seal glasses with retention however full face protection is recommended.

  1. All airsoft guns are subject to inspection by Game Admins or Staff at all times.
  2. Only new, third-party manufactured 6mm round plastic Bio-BB's designed for airsoft use are allowed.
  3. Airsoft guns must be chronographed each day before they may be used on the field.
    • AEG’s will be tested using field-supplied .20g Bio-BB's
    • HPA/GBBR’s will chronograph using field-supplied .32g Bio-BB's
    • Hop-up will be turned off for chrono purposes
    • Trigger guard will be marked with color tape to indicate Minimum Engagement Distance as follows:
      1. WHITE: 5 ft. M.E.D. (under 1.14 joules or 0–350 fps w/.20g BB's)
      2. YELLOW: 20 ft. M.E.D. (1.14–1.48 joules or 350–400 fps w/.20g BB's)
      3. BLUE: 50 ft. M.E.D. (1.48–1.87 joules or 400–450 fps w/.20g BB's; NO FULL-AUTO, BURST OR BLAST-FIRE above 1.87 joules)
      4. RED: 75 ft. M.E.D. (1.87–2.31 joules or 450–500 fps w/.20g BB's)
      5. Full-Auto, Burst or Blast-fire: 20 ft. M.E.D.
      6. NO FULL-AUTO, BURST OR BLAST-FIRE into (at close ranges <20 ft.) or inside bunkers, barriers and other tight-quarters cover.
  4. Single-Fire or Semi-Auto max. kinetic BB energy: 2.31 joules (500 fps w/.20g BB's)
  5. Full-Auto, Burst or Blast-Fire max. kinetic BB energy: 1.87 joules (450 fps w/.20g BB's)
  6. Max. Rate of Fire: 30 rps
  7. HPA/GBBR regulators must be lockable and will be zip tied at chronograph.
    • Regulators may not be altered after being chronographed.
  8. Gun must have a working safety, secured trigger guard, trigger spring installed and at least 1/8 in. pull.
  9. No extended, 2-finger or remote triggers allowed.

  1. All players must attend a Safety Briefing before they'll be allowed in staging areas or on the playing field.
  2. Approved eye protection is required at all times on the playing field (NO MESH!).
  3. Players may not switch teams once assigned.
  4. Don't climb on, jump over, from or off of, move or otherwise alter obstacles.
  5. CALL YOUR HITS! Any hit on the body or gear is considered a kill. Ricochets don't count.
  6. Don't call others out during a game for not calling their hits.
  7. DEAD MEN TELL NO TALES! Once killed you may not relay information to other players.
  8. The use of Dead Rags is required. When eliminated place your Dead Rag on your head and call yourself out.
  9. We recommend players carry two dead rags on the field.
  10. Gun-hits count as a kill.
  11. If opposing players shoot each other at the same time they're both eliminated.
  12. You're eliminated if hit by friendly-fire.
  13. You're out for the remainder of the game or round if you leave the boundary of the playing field at any time for any reason.
  14. If you or another player have an eye protection problem stop playing, engage your gun's safety, sling or holster it, then yell “BLIND MAN” to tell others around you the game is paused then wait for assistance from a Game Admin. If you hear others yell “BLIND MAN”, again, stop playing, engage your gun's safety, sling or holster it and yell “BLIND MAN” to tell others around you the game is paused. Then stay where you are until a Game Admin resolves the issue and restarts the game.
  15. Clear your gun BEFORE leaving the field:
    1. Remove the magazine or clip
    2. Expel any remaining BB’s
    3. Engage the safety
    4. Put on the barrel sock
    5. Sling or holster the airsoft replica
  16. The Game Admins make the final decision regarding issues during game play. Failure to obey directions from the Game Admins may result in suspension or being banned from being allowed to play at the field.
  17. No throwing grenades! All grenades must be dropped or rolled. Do not drop or roll grenades directly on or at other players.
  18. Players within a 20 ft. radius of where a grenade detonates are eliminated.
  19. Pyrotechnic grenades, projectiles and other similar devices are prohibited.
  20. Smoke grenades are allowed with the following conditions:
    1. Smoke may only be used in designated areas of the playing field and aren't allowed inside bunkers, buildings, barriers and other tight-quarters cover.
    2. If unsure where smoke is OK ask a Referee or IAA Staff Member PRIOR to use.
    3. Red smoke is reserved for IAA use only.
    4. No explosive, open flame or hot burning smoke is allowed.
    5. Your parents do not live here, clean-up your smoke before leaving the field!
  21. Buildings, bunkers and other types of cover are considered fully-encapsulating (eg. as if they had roofs). Grenades thrown over, under or through cracks in walls of cover considered fully-encapsulating do not kill players inside.

  1. Minimum Engagement Distances
    1. NO FULL-AUTO, BURST or BLAST-FIRE under 20 ft.
    2. Under 1.14 joules or 0–350 fps w/.20g BB's: 5 ft. M.E.D. (WHITE TAPE)
    3. 1.14–1.48 joules or 350–400 fps w/.20g BB's: 20 ft. M.E.D. (YELLOW TAPE)
    4. 1.48–1.87 joules or 400–450 fps w/.20g BB's: 50 ft. M.E.D. (BLUE TAPE; NO FULL-AUTO, BURST OR BLAST-FIRE above 1.87 joules)
    5. 1.87 – 2.31 joules (450–500 fps w/.20g BB's): 75 ft. M.E.D. (RED TAPE)
  2. No Full-Auto into (at close range <20 ft.) or inside bunkers, barriers and other tight-quarters cover.
  3. Offer opposing players a safe-kill by saying "Surrender" before firing on them at close range (typically <10 ft.)
  4. No pre- or blind- firing, you must be able to see your target while aiming down the sites before taking the shot. Rifles must be shouldered when firing.
  5. You may only engage opposing players through cracks or openings in cover that permit the entire profile of a player's head to fit through them.
  6. Try aiming for center of the body however head-shots are OK.
  7. No throwing grenades! All grenades must be dropped or rolled. Do not drop or roll grenades directly on or at other players.
  8. The following rules apply to the use of riot shields:
    1. Only allowed to use pistols.
    2. May fire only when stationary.
    3. Some part of the player's body must be exposed when engaging targets.
    4. Must remain stationary when taking fire.
    5. Forward movement is prohibited when the shield is deployed e.g. a player may only move sideways or retreat backwards while the shield is deployed.
    6. Players using shields weighing in excess of 35 lbs. are exempt from #2, #4 and #5 above.
    7. Shields do not protect players from being eliminated by grenades.

LIABILITY WAIVERS

Every participant must complete a Liability Waiver. Players under the age of 18 must also have a signed Parent/Guardian Consent and Release of Liability (page 2 of the Waiver). Save time by downloading and completing a waiver before coming to the field!

DOWNLOAD WAIVER

FREQUENTLY ASKED QUESTIONS

Coming soon!

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